![mario super smash flash 2 beta mario super smash flash 2 beta](https://i.ytimg.com/vi/XJawP9gHJkQ/maxresdefault.jpg)
His zoning game is not great, as his projectile is weak, slow, and can be reflected. His recovery is linear and predictable, especially after he uses his double jump and Mario Tornado, making him somewhat easy to gimp and edgeguard against.
![mario super smash flash 2 beta mario super smash flash 2 beta](https://i.ytimg.com/vi/y8huzj2GeKA/maxresdefault.jpg)
However, Mario has blatant problems with his range, which leaves him highly vulnerable to characters with disjointed range, especially swordfighters like Meta Knight and Marth. He also has an average recovery with Mario Tornado and Super Jump Punch covering good vertical distance while Cape stalls him in midair for a short moment. He has a strong edgeguarding game with his Fireball, Cape, and strong aerial attacks. He has a projectile, a Fireball, which he can use to hinder his opponents' approach, zone, edgeguard, or bait out a shield. Mario has fast, low-lag attacks, good combo ability, a good grab game, and strong finishers in all of his smash attacks, neutral aerial, forward aerial, back aerial, and his back throw. Mario is currently ranked 17th of A tier on the current tier list, one spot higher of his last position on the previous Tier List. His voice clips are directly taken from Brawl and his moveset is a combination of his Super Smash Bros. Brawl, but with his bright colors from Super Smash Bros. His sprites are custom-made and based on his appearance in Super Smash Bros. He is one of the first four characters, alongside Kirby, Ichigo, and Lloyd, to be confirmed and first incorporated into the game. Mario is a veteran starter character in Super Smash Flash 2. For general information about the character, see Mario. This article is about Mario's appearance in Super Smash Flash 2.